IMAGE 4 (Ausgabe Juli 2006) 

Erscheinungsdatum:
  05.07.2006

Inhalte:  

  • Jörg R. J. Schirra: Einleitung

  • Beatrice Nunold: Landschaft als Topologie des Seins

  • Stephan Günzel: Bildtheoretische Analyse von Computerspielen in der Perspektive Erste Person

  • Mario Borillo & Jean-Pierre Goulette: Computing architectural composition from the semantics of the "Vocabulaire de l’architecture"

  • Alexander Grau: Daten, Bilder: Weltanschauungen. Über die Rhetorik von Bildern in der Hirnforschung

  • Elize Bisanz: Zum Erkenntnispotenzial von künstlichen Bildsystemen

Artikel:  

Einleitung
 
Autor: Jörg R. J. Schirra
 
[Thema des Artikels]
 
 

Landschaft als Topologie des Seins
 
Autor: Beatrice Nunold
 
Our reality constitutes as being in pictures. Landscape is a product of aesthetic reflection and belongs to the perception of reality. Landscape is a virtual reality of first order. Mapping of landscape is a virtual reality of second order. A picture is a relational structure with a specific topology or coherent structure. A picture sets in relation. We are involved in the events of particular relations of pictures. For Heidegger, the ›Topology of Being‹ means naming the place as a relation of being. Under the aspect of the History of Philosophy three basic relations can be distinguished: the ontologic, the mentalistic and the linguistic (Schnädelbach). Currently, a shift of paradigm to an iconic basis relation seems to take place.
 
 

Bildtheoretische Analyse von Computerspielen in der Perspektive Erste Person
 
Autor: Stephan Günzel
 
Computer games played in first person perspective (›first-person-shooter‹) are of high interest for the studies of pictorial phenomena, since only the specific form of presentation allows the execution of the game: namely the perspective which locates the player in the same place as the avatar within virtual space by the image. Owing to this invention and in contrast to previous games it is now possible to describe the common experience of the game as an entanglement of subjective impression and topographical representation (maps). Together they constitute the ›hodological‹ space (pathway space) of the game.
 
 

Computing architectural composition from the semantics of the "Vocabulaire de l’architecture"
 
Autoren: Mario Borillo, Jean-Pierre Goulette
 
Until a recent date, the scientific questionnement was reticent to face the problems posed by the design (creation) of sensory forms (Borillo M. et Sauvageot A. 1996); and indeed, everything indicates that the difficulties necessary to surmount in order to describe those processes are considerable In the immense field of investigation, the thread that we propose to follow here in order to penetrate into the mental universe of the designer is the one of language (Jackendoff R. 1992). Furthermore: since our objective in the long term is more specifically to comprehend the genesis of architectural forms, we are more particularly interested in the means that language offers to express the space concepts that are requested from that point of view.
 
 

Daten, Bilder: Weltanschauungen. Über die Rhetorik von Bildern in der Hirnforschung
 
Autor: Alexander Grau
 
Since the 1970s, the technical development of functional brain imaging has made considerable progress. Despite the high technical level of Positron Emission Tomography (PET) and of functional Magnetic Resonance Imaging (fMRT), the related epistemological and semiotical problems have hardly been analysed. This article begins with a description of the technical basis of PET and fMRT. Subsequently, the epistemological problems of these procedures and their semiotic structures are outlined. The following hypotheses are brought up for discussion: The pictures produced in functional brain imaging are symbols and are therefore subject to specific semiotic problems. The semiotics of the described procedures are connotative. PET/fMRT pictures do not denote the source of the signal (the brain), but are exemplifying symbols giving room to a wide range of interpretations, which stand in contrast to the implied lack of ambiguity. This is why this technology is susceptible to non-scientific questions and interpretations – a problem which has accompanied brain science ever since its inception.
 
 

Zum Erkenntnispotenzial von künstlichen Bildsystemen
 
Autor: Elize Bisanz
 
The recent developments in the field of neuroscience bear symptoms of a symbolic turn in its diagnostic and methodological logic. The use of semiotic categories, such as
representation and signification , for the explication of complex neuronal phenomena, as well as for tracing the biological location of the self, imply a turn in the scientific strategy. Discussions distinguish between various modes of neural mappings signifying the self and uncover a shift in the proceedings of the body mapping language, from stationary locations to more fluent and continuous states of the self. In this process, the visual system operates as an interface and a translating centre between seeing, perceiving, mapping and being.